Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
3/3
Legalities
tlrnot legal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
futurenot legal
legacylegal
modernnot legal
paupernot legal
alchemynot legal
pioneernot legal
vintagelegal
historicnot legal
standardnot legal
Timelessnot legal
commanderlegal
Gladiatornot legal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawlnot legal
Pauper Commandernot legal
Context
Rarix catalogs 3 distinct printings of this card concept, spanning every set the card has appeared in. The Printings grid below lists each one with its own variant treatment, price, and collector signal.