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MTG · Concept
◇ Concept · 4 printings
Make Your Own Luck

Make Your Own Luck

Sorcery
4
printings
#8613
EDHREC rank
penny rank
Std
normal
in vault
for trade
wishlisted
Value
$0.3790d high · 4 printings
Volatility · high
90-dayhigh $0.37low $0.03range 1133.3%n 148
Gameplay
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
Legalities
tlrnot legal
duellegal
brawllegal
pennynot legal
PreDHnot legal
futurelegal
legacylegal
modernlegal
paupernot legal
alchemynot legal
pioneerlegal
vintagelegal
historiclegal
standardlegal
Timelesslegal
commanderlegal
Gladiatorlegal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawllegal
Pauper Commandernot legal
All printings · 4
OTJ #218
OTJ · #218
uncommon
$0.20
OTJ #218Foil
OTJ · #218
uncommon
$0.35
OTJ #371Foil
OTJ · #371
uncommon
$0.37
OTJ #371
OTJ · #371
uncommon
$0.24

Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Chris Seaman

Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.

Make Your Own Luck · Concept · Rarix