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MTG · Concept
◇ Concept · 3 printings
Trip Wire

Trip Wire

Sorcery
3
printings
#31301
EDHREC rank
penny rank
Std
normal
in vault
for trade
wishlisted
Value
$2.7090d high · 3 printings
90-dayhigh $2.70low $0.06range 4400.0%n 55
Gameplay
Sorcery
Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Legalities
tlrlegal
duellegal
brawlnot legal
pennylegal
PreDHlegal
futurenot legal
legacylegal
modernnot legal
pauperlegal
alchemynot legal
pioneernot legal
vintagelegal
historicnot legal
standardnot legal
Timelessnot legal
commanderlegal
Gladiatornot legal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawlnot legal
Pauper Commanderlegal
Context

Across the 3 printings of this card, the trailing-90-day price band runs from $0.06 to $2.70 across 55 observations.

Rarix catalogs 3 distinct printings of this card concept, spanning every set the card has appeared in. The Printings grid below lists each one with its own variant treatment, price, and collector signal.

Card type: Sorcery. Color identity: green. Mana cost: {2}{G} (3 converted).

Legal in Legacy, Vintage, Commander, and Pauper.

EDHrec ranks this card concept #31,301 in Commander, putting it in the fringe-play tier of the format's playable pool.

The representative printing on this page is illustrated by Hong Yan.

All printings · 3
ME3 #137
ME3 · #137
commonDIGITAL ONLY
ME3 #137Foil
ME3 · #137
commonDIGITAL ONLY
PTK #156
PTK · #156
uncommon
$2.20

Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Hong Yan

Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.

Trip Wire · Concept · Rarix