(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/1 white and black Inkling creature token with flying.
{1}{B}: Level 2
Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.
{2}{B}: Level 3
At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
futurenot legal
legacylegal
modernnot legal
paupernot legal
alchemynot legal
pioneernot legal
vintagelegal
historicnot legal
standardnot legal
Timelessnot legal
commanderlegal
Gladiatornot legal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawlnot legal
Pauper Commandernot legal
Context
Across the 1 printing of this card, the trailing-90-day price band runs from $0.14 to $1.97 across 33 observations. Headline volatility across the concept reads high.
Card type: Enchantment — Class. Color identity: black. Mana cost: {1}{B} (2 converted).
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card concept #19,927 in Commander, putting it in the fringe-play tier of the format's playable pool.
The representative printing on this page is illustrated by Randy Gallegos. Browse the full artist gallery to see other illustrations in the catalog.