Double team
Flurry — Whenever you cast your second spell each turn, until end of turn, this creature has base power and toughness 4/4 and gains flying.
2/2
Legalities
tlrnot legal
duelnot legal
brawllegal
pennynot legal
PreDHnot legal
futurenot legal
legacynot legal
modernnot legal
paupernot legal
alchemylegal
pioneernot legal
vintagenot legal
historiclegal
standardnot legal
Timelesslegal
commandernot legal
Gladiatorlegal
Old Schoolnot legal
Premodernnot legal
Oathbreakernot legal
Standard Brawlnot legal
Pauper Commandernot legal
Context
Card type: Creature — Human Monk. Color identity: red. Mana cost: {1}{R} (2 converted). Keyword abilities: Flurry and Double team.
Legal in Brawl, Historic, and Alchemy.
The representative printing on this page is illustrated by Bram Sels.