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MTG · Concept
◇ Concept · 3 printings
Isolation Zone

Isolation Zone

Enchantment
3
printings
#25844
EDHREC rank
#12157
penny rank
Std
normal
in vault
for trade
wishlisted
Value
$0.4990d high · 3 printings
90-dayhigh $0.49low $0.04range 1125.0%n 434
Gameplay
Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
When properly aligned, hedrons become powerful tools of binding.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDHnot legal
futurenot legal
legacylegal
modernlegal
pauperlegal
alchemynot legal
pioneerlegal
vintagelegal
historicnot legal
standardnot legal
Timelessnot legal
commanderlegal
Gladiatornot legal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawlnot legal
Pauper Commanderlegal
Context

Across the 3 printings of this card, the trailing-90-day price band runs from $0.04 to $0.49 across 434 observations.

Rarix catalogs 3 distinct printings of this card concept, spanning every set the card has appeared in. The Printings grid below lists each one with its own variant treatment, price, and collector signal.

Card type: Enchantment. Color identity: white. Mana cost: {2}{W}{W} (4 converted).

Legal in Pioneer, Modern, Legacy, Vintage, Commander, and Pauper.

EDHrec ranks this card concept #25,844 in Commander, putting it in the fringe-play tier of the format's playable pool.

The representative printing on this page is illustrated by Chris Rallis.

All printings · 3
PLST #OGW-22
PLST · #OGW-22
common
$0.07
OGW #22
OGW · #22
common
$0.06
OGW #22Foil
OGW · #22
common
$0.13

Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Chris Rallis

Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.

Isolation Zone · Concept · Rarix