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MTG · Concept
◇ Concept · 1 printing
High Noon At Thunder Junction

High Noon At Thunder Junction

Plane — Thunder Junction
1
printings
EDHREC rank
penny rank
Pln
planar
in vault
for trade
wishlisted
Gameplay
Plane — Thunder Junction
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.
Legalities
tlrnot legal
duelnot legal
brawlnot legal
pennynot legal
PreDHnot legal
futurenot legal
legacynot legal
modernnot legal
paupernot legal
alchemynot legal
pioneernot legal
vintagenot legal
historicnot legal
standardnot legal
Timelessnot legal
commandernot legal
Gladiatornot legal
Old Schoolnot legal
Premodernnot legal
Oathbreakernot legal
Standard Brawlnot legal
Pauper Commandernot legal
All printings · 1
PUNK #PLA015
PUNK · #PLA015
common

Magic: The Gathering · ™ & © Wizards of the Coast

Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.

High Noon At Thunder Junction · Concept · Rarix