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◇ Concept · 1 printing
No Way Out (Playtest)

No Way Out (Playtest)

Plane — Duskmourn
1
printings
EDHREC rank
penny rank
Pln
planar
in vault
for trade
wishlisted
Gameplay
Plane — Duskmourn
No Way Out enters with three dread counters. You can never leave — If a player would planeswalk while this plane has dread counters, chaos ensues instead. Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.
Legalities
tlrnot legal
duelnot legal
brawlnot legal
pennynot legal
PreDHnot legal
futurenot legal
legacynot legal
modernnot legal
paupernot legal
alchemynot legal
pioneernot legal
vintagenot legal
historicnot legal
standardnot legal
Timelessnot legal
commandernot legal
Gladiatornot legal
Old Schoolnot legal
Premodernnot legal
Oathbreakernot legal
Standard Brawlnot legal
Pauper Commandernot legal
Context

Card type: Plane — Duskmourn. Keyword abilities: Manifest and Manifest dread.

All printings · 1
PUNK #PLA031
PUNK · #PLA031
common

Magic: The Gathering · ™ & © Wizards of the Coast

Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.

No Way Out (Playtest) · Concept · Rarix