(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
futurenot legal
legacylegal
modernnot legal
paupernot legal
alchemynot legal
pioneernot legal
vintagelegal
historicnot legal
standardnot legal
Timelessnot legal
commanderlegal
Gladiatornot legal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawlnot legal
Pauper Commandernot legal
Context
Across the 1 printing of this card, the trailing-90-day price band runs from $0.33 to $2.84 across 46 observations.
Card type: Enchantment — Class. Color identity: red. Mana cost: {3}{R} (4 converted). Keyword abilities: Mill.
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card concept #11,616 in Commander, putting it in the fringe-play tier of the format's playable pool.
The representative printing on this page is illustrated by Randy Gallegos.