{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
4/4
Legalities
tlrnot legal
duellegal
brawllegal
pennynot legal
PreDHnot legal
Rulings · 6
wotc
You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
wotc
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
wotc
If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.
Notes
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Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
wotc
While resolving Emiel's triggered ability, you can't pay {G/W} more than once to put more counters on the creature.
wotc
If a token is exiled this way, it will cease to exist and won't return to the battlefield.