Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
The voice of a clamavus commands all who carry the genetic legacy of the Tyranids in their blood.
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 2
wotc
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
wotc
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Notes
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