Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
MTG · Card
◇ Catalog #126
Grafted Wargear
5dn·#126·uncommon·nonfoil
Illus. Alex Horley-Orlandelli
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in vault
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for trade
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wishlisted
Jun '04
22 yr ago
Value
$0.39+$0 (+14.7%)
30 days high $0.39 · low $0.34
Volatility · moderate
EUR€0.27USD$0.39TIX0.03 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #9,237 · Niche pick
Variants
Gameplay
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDH
Rulings · 3
wotc
wotc
You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
wotc
If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Alex Horley-Orlandelli
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
