If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Immovable Rod
Moving into a dungeon room will cause its room ability to trigger.
If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.
Last observed on Scryfall 2 months ago at $0.40. Over the trailing 90 days the price moved between $0.21 and $0.41 across 56 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 2 catalogued treatments from AFC — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #7 of *Forgotten Realms Commander*, the set that shipped alongside the July 2021 Forgotten Realms Commander release.
Card type: Artifact, color identity white, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {W} (1 converted). Keyword abilities: Venture into the dungeon.
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card #12,610 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Jakub Kasper. Rarix catalogs 297 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jakub Kasper
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































