You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Delver's Torch
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Dungeons are removed from the game as a state-based action.
Last observed on Scryfall 2 months ago at $0.22. Over the trailing 90 days the price moved between $0.03 and $0.23 across 54 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from AFR — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #10 of *Adventures in the Forgotten Realms*, the set that shipped alongside the July 2021 Adventures in the Forgotten Realms release.
Card type: Artifact — Equipment, color identity white, printed at common. Commons fill the bulk of a booster pack's volume. Mana cost: {1}{W} (2 converted). Keyword abilities: Equip and Venture into the dungeon.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #12,804 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Bram Sels. Rarix catalogs 214 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Bram Sels
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































