The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
MTG · Card
◇ Catalog #29
Sunseed Nurturer
ala·#29·uncommon·foil
Illus. Steve Argyle
—
in vault
—
for trade
—
wishlisted
Oct '08
17 yr ago
Value
$1.53+$0 (+0.0%)
30 days high $0.53 · low $0.53
Volatility · stable
EUR€0.26USD$0.53TIX0.03 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #22,794 · Fringe play
Variants
Gameplay
Creature — Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
1/1
Legalities
tlrlegal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 1
wotc
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Steve Argyle
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
