Once Demonspine Whip’s ability resolves and gives the +X/+0 bonus to a creature, that bonus stays with that creature for the rest of the turn even if Demonspine Whip moves to another creature or leaves the battlefield.
MTG · Card
◇ Catalog #39
Demonspine Whip
arb·#39·uncommon·nonfoil
Illus. Mark Hyzer
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in vault
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for trade
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wishlisted
Apr '09
17 yr ago
Value
$0.20$0 (-9.1%)
30 days high $0.22 · low $0.20
Volatility · moderate
TIX0.03 tixEUR€0.15USD$0.20
Where to buy / sell
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Played in EDH
EDHrec rank #21,855 · Fringe play
Variants
Gameplay
Artifact — Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
Using a spine to break a slave's back appeals to the Grixis sense of irony.
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDH
Rulings · 3
wotc
wotc
If Demonspine Whip is no longer on the battlefield by the time its first ability resolves, the game checks whether it was attached to a creature at the time it left the battlefield. If it was, that creature gets the +X/+0 bonus. If it wasn’t, no creature gets the bonus.
wotc
When the first ability resolves, the +X/+0 bonus is given to the creature that Demonspine Whip is attached to at that time, regardless of what creature (if any) it was attached to when the ability was activated. If Demonspine Whip is on the battlefield but not attached to a creature at this time, no creature gets the bonus.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Mark Hyzer
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
