Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
MTG · Card
◇ Catalog #151
Genju of the Realm
bok·#151·rare·nonfoil
Illus. Scott M. Fischer
—
in vault
—
for trade
—
wishlisted
Feb '05
21 yr ago
Value
$4.78+$0 (+1.9%)
30 days high $3.79 · low $3.71
Volatility · stable
EUR€1.11USD$3.78TIX0.02 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #18,564 · Fringe play
Variants
Gameplay
Legendary Enchantment — Aura
Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 2
wotc
wotc
A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Scott M. Fischer
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
