Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
MTG · Card
◇ Catalog #5
Genju of the Fields
bok·#5·uncommon·nonfoil
Illus. Greg Staples
—
in vault
—
for trade
—
wishlisted
Feb '05
21 yr ago
Value
$0.32+$0 (+3.2%)
30 days high $0.33 · low $0.31
Volatility · moderate
EUR€0.09USD$0.32TIX0.03 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #24,599 · Fringe play
Variants
Gameplay
Enchantment — Aura
Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDH
Rulings · 3
wotc
wotc
A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
wotc
When activated multiple times, it will have the triggered ability multiple times. When the animated Plains deals damage, the ability will trigger once for each copy of the ability. If, for example, you activate the ability three times, the Plains will deal two damage, and you'll gain six life.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Greg Staples
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
