Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Test 12: Boots now protect wearer from all hazards except blisters. Need to source better insoles."
—Development log of Willa, Yotian artificer
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 1
wotc
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
Notes
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