Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
MTG · Card
◇ Catalog #62
Citadel Siege
c16·#62·rare·nonfoil
Illus. Steven Belledin
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in vault
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for trade
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wishlisted
Nov '16
9 yr ago
Value
$0.28$0 (-3.4%)
30 days high $0.29 · low $0.28
Volatility · moderate
USD$0.28EUR€0.20
NM$0.28
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #5,005 · Niche pick
Variants
Gameplay
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDHnot legal
Rulings · 3
wotc
wotc
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
wotc
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Steven Belledin
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
