While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
MTG · Card
◇ Catalog #81
Archetype of Imagination
c18·#81·uncommon·nonfoil
Illus. Robbie Trevino
—
in vault
—
for trade
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wishlisted
Aug '18
7 yr ago
Value
$1.64+$0 (+3.2%)
30 days high $0.64 · low $0.62
Volatility · stable
USD$0.64EUR€0.52
NM$0.64
Where to buy / sell
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Played in EDH
EDHrec rank #1,812 · Common include
Variants
Gameplay
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2
Legalities
tlrnot legal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 4
wotc
wotc
The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
wotc
If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Robbie Trevino
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
