You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
Passageway Seer
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Konstantin Porubov
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
