Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
Dungeoneer's Pack
If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.
Last observed on Scryfall 2 months ago at $0.13. Over the trailing 90 days the price moved between $0.09 and $0.68 across 47 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from CLB — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #312 of *Commander Legends: Battle for Baldur's Gate*, the set that shipped alongside the June 2022 Commander Legends: Battle for Baldur's Gate release.
Card type: Artifact, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {3} (3 converted). Keyword abilities: Treasure.
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card #10,228 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Tony Foti. Rarix catalogs 93 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Tony Foti
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































