Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
6/6
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 1
wotc
An ability that triggers whenever a Vehicle "becomes crewed" triggers when its crew ability resolves. In this case, it will trigger only if exactly two creatures were tapped to pay the crew cost of the ability that caused it to become crewed for the first time that turn.
Notes
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