Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
"Live an exemplary life. Die a worthy death. Rise in eternal glory."
4/6
Legalities
tlrnot legal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 11
wotc
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
wotc
Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
wotc
If multiple creatures block a creature with afflict, afflict triggers only once.
Notes
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Afflict causes the defending player to lose life; it's not damage or combat damage.
wotc
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
wotc
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
wotc
Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
wotc
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
wotc
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
wotc
Damage dealt to a player causes that player to lose that much life.
wotc
You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.