Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Stage 2: The sands and waters of Amonkhet.
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 6
wotc
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
wotc
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
wotc
A player “has max speed” if their speed is 4.
Notes
Vault entries gain a personal note when you add this card to your binder — pull location, sleeve type, trade history. Sign in to start tracking.
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
wotc
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
wotc
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.