+1: Put two +1/+1 counters on up to one target creature you control.
0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
[4]
Legalities
tlrnot legal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 7
wotc
If the target creature is copying something else, then Oko becomes a copy of whatever that creature copied.
wotc
Oko's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be 10/10.
wotc
Any effects that modify a creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
Notes
Vault entries gain a personal note when you add this card to your binder — pull location, sleeve type, trade history. Sign in to start tracking.
While Oko is a creature, he isn't a planeswalker. Damage dealt to him won't cause him to lose loyalty.
wotc
If the target creature is an illegal target by the time Oko's second ability tries to resolve, the ability won't resolve. Damage that would be dealt to Oko won't be prevented.
wotc
If Oko becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his {T} abilities (if he gains any).
wotc
Oko copies the printed values of the target creature. It won't copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target creature become a creature if it isn't normally a creature.