Deity of Scars's ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won't use the regeneration shield unless it's dealt more damage that turn.
MTG · Card
◇ Catalog #118
Deity of Scars
eve·#118·rare·nonfoil
Illus. Steve Prescott
—
in vault
—
for trade
—
wishlisted
Jul '08
18 yr ago
Value
$1.24$0 (-0.8%)
30 days high $1.25 · low $1.24
Volatility · stable
EUR€0.87USD$1.24TIX0.02 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #22,641 · Fringe play
Variants
Gameplay
Creature — Spirit Avatar
Trample
This creature enters with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 3
wotc
wotc
Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can't activate the ability if there are no -1/-1 counters on Deity of Scars.
wotc
You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn't need to be in danger of being destroyed.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Steve Prescott
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
