Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Start with small, careful steps. I've had customers accidentally jog themselves halfway across the continent in these things."
—Norris, arcane cobbler
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDHnot legal
futurelegal
legacylegal
modernlegal
paupernot legal
alchemylegal
pioneerlegal
vintagelegal
historiclegal
standardlegal
Timelesslegal
commanderlegal
Gladiatorlegal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawllegal
Pauper Commandernot legal
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Rulings · 1
wotc
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
Notes
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