When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Create a 1/1 white Spirit creature token with flying.
2/1
Legalities
tlrlegal
duellegal
brawllegal
pennylegal
PreDHnot legal
futurenot legal
legacylegal
modernlegal
pauperlegal
alchemynot legal
pioneerlegal
vintagelegal
historiclegal
standardnot legal
Timelesslegal
commanderlegal
Gladiatorlegal
Old Schoolnot legal
Premodernnot legal
Oathbreakerlegal
Standard Brawlnot legal
Pauper Commanderlegal
Rulings · 2
wotc
If a mode requires a target and there are no legal targets available, that mode can't be chosen. You must choose another mode if able.
wotc
You choose which mode you're using as you put the ability on the stack, after the creature has entered the battlefield. Once you've chosen a mode, you can't change that mode even if the creature leaves the battlefield in response to that ability.
Notes
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