Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
Sunhome Guildmage
Last observed at $0.30, stable around $0.30 thirty days ago. Over the trailing 90 days the price moved between $0.08 and $0.30 across 32 observations. Headline volatility reads moderate. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
Last observed on Scryfall 16 hours ago at $0.30.
This printing is one of 2 catalogued treatments from GK1 — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
This card belongs to *GRN Guild Kit* (released November 2018).
Card #95 in GRN Guild Kit.
Rarity tier: uncommon. Uncommons fill the middle-tier slots in a standard booster configuration.
Card type: Creature — Human Wizard. Color identity: red/white. Mana cost: {R}{W} (2 converted).
Legal in Pioneer, Modern, Legacy, Vintage, and Commander.
EDHrec ranks this card #19,508 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Eric Deschamps. Rarix tracks 888 other cards credited to this artist across the catalog — browse the full gallery to see the body of work.
Search across TCGplayer, eBay sold, Cardmarket EU, and Star City from the marketplace deeplinks above to compare live listings.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Eric Deschamps
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
