You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
Rolling Thunder
If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.
If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.
Last observed on Scryfall 2 months ago at $0.24. Over the trailing 90 days the price moved between $0.12 and $0.24 across 57 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 2 catalogued treatments from GNT — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #40 of *Game Night*, the set that shipped alongside the November 2018 Game Night release.
Card type: Sorcery, color identity red, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {X}{R}{R} (2 converted).
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #13,000 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Yohann Schepacz. Rarix catalogs 119 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Yohann Schepacz
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































