If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
Ray of Frost
If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.
This printing is one of 2 catalogued treatments from HBG — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #129 of *Alchemy Horizons: Baldur's Gate*, the set that shipped alongside the July 2022 Alchemy Horizons: Baldur's Gate release.
Card type: Enchantment — Aura, color identity blue, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {1}{U} (2 converted). Keyword abilities: Enchant and Flash.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #22,691 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Kim Sokol. Rarix catalogs 147 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Kim Sokol
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.






















