To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Sylvan Shepherd
A player may only have one dungeon in the command zone at a time.
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
This printing is one of 2 catalogued treatments from HBG — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #224 of *Alchemy Horizons: Baldur's Gate*, the set that shipped alongside the July 2022 Alchemy Horizons: Baldur's Gate release.
Card type: Creature — Human Druid, color identity green, printed at common. Commons fill the bulk of a booster pack's volume. Mana cost: {2}{G} (3 converted). Keyword abilities: Vigilance.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #18,687 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Darrell Riche. Rarix catalogs 352 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Darrell Riche
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.






















