State-based actions aren’t checked in between repetitions of this process, so the game state may be a little unusual while making the choice. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature.
Torment of Hailfire
If X is 0, Torment of Hailfire resolves with no effect.
In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn’t been done X times yet. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Grzegorz Rutkowski
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
