The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
MTG · Card
◇ Catalog #100
Captivating Vampire
inr·#100·rare·foil
Illus. Eric Deschamps
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in vault
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for trade
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wishlisted
Jan '25
1 yr ago
Value
$3.26$0 (-7.9%)
30 days high $3.85 · low $3.26
Volatility · moderate
EUR€2.50USD$3.26TIX0.07 tix
Where to buy / sell
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Buy this card
Played in EDH
EDHrec rank #2,450 · Niche pick
Variants
Gameplay
Creature — Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2/2
Legalities
tlrlegal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 3
wotc
wotc
Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
wotc
Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Eric Deschamps
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
