If a Blazing Torch controlled by one player somehow winds up equipping a creature a different player controls, the damage ability can’t be activated by either player. Only the creature’s controller may activate the ability — but since that player can’t sacrifice Blazing Torch (a permanent they don’t control), the ability’s cost can’t be paid.
Blazing Torch
The source of the damage is Blazing Torch, not the equipped creature. However, the equipped creature’s ability is what targets the permanent or player. If Blazing Torch is equipped to a red creature, for example, the ability couldn’t target a creature with protection from red. It could target a creature with protection from artifacts, but all the damage would be prevented.
Last observed on Scryfall 2 months ago at $0.32. Over the trailing 90 days the price moved between $0.03 and $0.32 across 54 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from ISD — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #216 of *Innistrad*, the set that shipped alongside the September 2011 Innistrad release.
Card type: Artifact — Equipment, printed at common. Commons fill the bulk of a booster pack's volume. Mana cost: {1} (1 converted). Keyword abilities: Equip.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #21,643 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Scott Chou. Rarix catalogs 240 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Scott Chou
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































