Glorious Enforcer's triggered ability checks whether you have more life than an opponent at the beginning of each combat to see if it triggers. If you don't, the ability won't trigger at all. The ability will check again as it tries to resolve. If you don't at that time, the ability won't do anything. You must have more life than an opponent at both times for Glorious Enforcer to get double strike. It does not, however, need to be the same opponent both times.
Glorious Enforcer
After the triggered ability resolves, Glorious Enforcer will continue to have double strike until the end of the turn no matter what players' life totals are.
This printing is one of 2 catalogued treatments from J21 — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #89 of *Jumpstart: Historic Horizons*, the set that shipped alongside the August 2021 Jumpstart: Historic Horizons release.
Card type: Creature — Angel, color identity white, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {5}{W}{W} (7 converted). Keyword abilities: Flying and Lifelink.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #16,701 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Eric Deschamps. Rarix catalogs 890 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Eric Deschamps
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































