Flash
When this Equipment enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legalities
tlrlegal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 2
wotc
Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
wotc
If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
Notes
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