Psemilla's last ability checks at the moment it would trigger to see if you control five or more enchantments. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more enchantments at that time, the ability won't resolve and none of its effects will happen. If you do, it doesn't matter what happens to those enchantments later in the turn.
MTG · Card
◇ Catalog #31
Psemilla, Meletian Poet
j25·#31·uncommon·nonfoil
Illus. KiKi
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in vault
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for trade
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wishlisted
Nov '24
1 yr ago
Value
$0.37+$0 (+19.4%)
30 days high $0.37 · low $0.29
Volatility · high
EUR€0.29USD$0.37TIX0.50 tix
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Played in EDH
EDHrec rank #13,322 · Fringe play
Variants
Gameplay
Legendary Creature — Human Bard
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
1/1
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 2
wotc
wotc
If you cast an enchantment spell during a turn before Psemilla is on the battlefield, its first ability won't trigger that turn even if you cast another enchantment spell later in the turn.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. KiKi
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