Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
MTG · Card
◇ Catalog #50
Sage of Hours
jou·#50·mythic·nonfoil
Illus. Matt Stewart
—
in vault
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for trade
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wishlisted
May '14
12 yr ago
Value
$12.97$0 (-2.0%)
30 days high $12 · low $12
Volatility · stable
EUR€9.65USD$11.97TIX0.02 tix
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Played in EDH
EDHrec rank #7,831 · Niche pick
Variants
Gameplay
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
1/1
Legalities
tlrlegal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 4
wotc
wotc
Heroic abilities will resolve before the spell that caused them to trigger.
wotc
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Matt Stewart
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
