Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Legalities
tlrnot legal
duellegal
brawllegal
pennynot legal
PreDHnot legal
Rulings · 1
wotc
The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.
Notes
No price observations yet — this card is in the canonical catalog but a refresh hasn't seen a market price.