If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
MTG · Card
◇ Catalog #208
Temur Charm
ktk·#208·uncommon·foil
Illus. Mathias Kollros
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in vault
—
for trade
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wishlisted
Sep '14
11 yr ago
Value
$1.91+$0 (+1.1%)
30 days high $0.92 · low $0.89
Volatility · stable
EUR€0.63USD$0.91TIX0.03 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #7,082 · Niche pick
Variants
Gameplay
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
Legalities
tlrlegal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 4
wotc
wotc
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
wotc
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Mathias Kollros
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
