If the ability resolves, then the creature gains flying later, Ice Floe’s effect will not end. (The ability checks whether the creature has flying only at the time you activate it and the time it resolves.)
Ice Floe
If the affected creature is untapped by some other spell or ability, Ice Floe’s effect will not end. If you keep Ice Floe tapped, and that creature becomes tapped again, Ice Floe will continue to prevent it from being untapped during its controller’s untap step.
If Ice Floe untaps or leaves the battlefield, its effect will end. This has no immediate visible affect on the creature. (It doesn’t untap immediately, for example.) The creature will just untap as normal during its controller’s next untap step.
This printing is one of 3 catalogued treatments from ME2 — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #232 of *Masters Edition II*, the set that shipped alongside the September 2008 Masters Edition II release.
Card type: Land, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration.
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card #16,100 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Jeff A. Menges. Rarix catalogs 338 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jeff A. Menges
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































