If Willow Satyr stops being tapped before its ability resolves — even if it becomes tapped again right away — you won’t gain control of the targeted creature at all. The same is true if you lose control of Willow Satyr before the ability resolves.
Willow Satyr
If Willow Satyr leaves the battlefield, you no longer control it, so the duration of its control-change effect ends.
Once the ability resolves, it doesn’t care whether the targeted permanent remains a legal target for the ability, only that it’s on the battlefield. The effect will continue to apply to it even if it gains shroud, stops being a creature, stops being legendary, or would no longer be a legal target for any other reason.
This printing is one of 3 catalogued treatments from ME3 — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #139 of *Masters Edition III*, the set that shipped alongside the September 2009 Masters Edition III release.
Card type: Creature — Satyr, color identity green, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {2}{G}{G} (4 converted).
Legal in Legacy, Vintage, and Commander. This printing is on Wizards of the Coast's Reserved List — Wizards has committed never to reprint cards on that list, which underwrites a structural scarcity floor on every surviving copy.
EDHrec ranks this card #23,472 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Jeff A. Menges. Rarix catalogs 338 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jeff A. Menges
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































