Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Now is the hour. Ours is the duty. For victory and family—charge!"
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 2
wotc
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
wotc
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Notes
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