When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 7
wotc
Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.
wotc
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
wotc
If a creature is already suspected, suspecting it again won’t have any effect.
Notes
Vault entries gain a personal note when you add this card to your binder — pull location, sleeve type, trade history. Sign in to start tracking.
If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
wotc
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
wotc
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
wotc
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.