If all of Storm the Seedcore’s targets are illegal at the time the spell tries to resolve, it won’t resolve and none of its effects will happen. Creatures you control won’t gain vigilance and trample.
MTG · Card
◇ Catalog #206
Storm the Seedcore
mom·#206·uncommon·foil
Illus. Jason Rainville
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in vault
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for trade
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wishlisted
Apr '23
3 yr ago
Value
$0.12+$0 (+33.3%)
30 days high $0.12 · low $0.09
Volatility · high
EUR€0.19USD$0.12TIX0.03 tix
Where to buy / sell
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Buy this card
Played in EDH
EDHrec rank #11,835 · Fringe play
Variants
Gameplay
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
In that moment, the fate of countless worlds rested with one dryad and a handful of the bravest Mirrodin had to offer.
Legalities
tlrnot legal
duellegal
brawllegal
pennynot legal
PreDHnot legal
Rulings · 3
wotc
wotc
You choose how many targets Storm the Seedcore has and how the counters will be distributed as you cast the spell. Each target must receive at least one counter.
wotc
If some of the creatures are illegal targets as Storm the Seedcore tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jason Rainville
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
