You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
One orb to guard the body, one to protect the mind, and one to shield the soul.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDHnot legal
Rulings · 1
wotc
The damage prevention effects of multiple Orbs of Warding are cumulative.
Notes
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