Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Runaway Steam-Kin
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
Last observed at $8.42, stable around $8.42 thirty days ago. Over the trailing 90 days the price moved between $2.46 and $8.42 across 33 observations. Headline volatility reads stable. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
Last observed on Scryfall 17 hours ago at $8.42.
This printing is one of 2 catalogued treatments from PGRN — the lineup includes Foil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
This card belongs to *Guilds of Ravnica Promos* (released October 2018).
Card #115s in Guilds of Ravnica Promos.
Rarity tier: rare. Rares occupy the bottom-of-pack rare slot in standard boosters.
Card type: Creature — Elemental. Color identity: red. Mana cost: {1}{R} (2 converted).
Legal in Tlr, Duel, Brawl, Penny, Legacy, and Modern.
EDHrec ranks this card #1,682 in Commander, putting it in the common-include tier of the format's playable pool.
Illustrated by Jason Felix.
Search across TCGplayer, eBay sold, Cardmarket EU, and Star City from the marketplace deeplinks above to compare live listings.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jason Felix
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
